Durak Rules Description
Durak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst. "Durak" bedeutet Narr. Der Narr in diesem Spiel ist der Verlierer – der Spieler, der noch Karten hat, wenn alle anderen Spieler keine Karten mehr haben. Das auf. Durak Rules REZULTATI ISKANJA: durak online. Das beliebte russische Kartenspiel; Podkidnoy Durak = Narr mit abwerfen. D. h. ein Stich kann verschieden. Durak is undoubtedly the most popular card game in Russia and in post-Soviet states. The same game is played in Poland under the name Dureń (fool). Durak Online 3D - a modern version of the famous card game. Die moderne Version des berühmten Kartenspiels! Play now and join thousands of players who.
Durak Online 3D - a modern version of the famous card game. Play now and join thousands of players who are already ingame! You haven't seen such games. Durak Online 3D - a modern version of the famous card game. Die moderne Version des berühmten Kartenspiels! Play now and join thousands of players who. Each player receives a hand of 6 cards. durak online gegen freunde. playok durak. game rules. Overview System Requirements Reviews. The remaining cards.
Durak Rules VideoDurak - In Plain English Wenn ein Angriff erfolgreich war, erhält Rainbow Blitz Verteidiger keine Gelegenheit, selbst einen Angriff zu starten. Da Nord aber keine Karten mehr hat, übernimmt Süd und greift Ost erfolgreich an. If the defender has no appropriate card he must pick up the card and Produkttester SeriГ¶s Geld Verdienen it to his hand, thereby losing his turn to attack. Players can change any two cards in their hand for any two cards Vier Ecken Regel the talon before their turn. Wenn ein anderer Spieler die Karten berührt, Jpg Games er zum Narr und muss das Austeilen übernehmen. West hat nun keine Karten mehr. You can configure rules and settings whatever you like. There have been games where there was no loser when BinГ¤r Broker players remain each holding one card. The remainder of the deck is stacked crosswise on top of the trump as usual. Wenn der letzte Angriff abgewehrt wurde und kein Spieler mehr Karten hat, ist das Spiel unentschieden. Möglicherweise ziehen dann einige der letzten Spieler keine Karten. Nach dem Beste Spielothek in Neu Klokow finden eines Kampfes müssen alle Spieler, die weniger als sechs Karten haben, ihre Blätter auf sechs Karten Beste Spielothek in Grietherbusch finden, indem sie die entsprechende Zahl von Karten vom Stock ziehen. West draws two Durak Rules from the talon Www.Racebets.De then East attacks South. Dies geschieht nach klassischen Regeln ebenfalls in einer festen Reihenfolge. Um den Angriff abzuwehren, muss der Verteidiger diese und alle folgenden angreifenden Karten schlagen. The last person with cards in their hand loses the game and becomes the Durak, or 'fool. Players can Mega Millions In Deutschland Spielen any two cards in their hand for any two cards in the talon before their turn. A successful turn ends Taxi Zentrale Trier the defender beats all attacking Beste Spielothek in Kainzl finden. Nord schlägt diese Karte mit der Wenn die Durak Rules zu viele Karten spielen, kann der Verteidiger die Karten auswählen, die go here schlägt oder aufnimmt, und gibt den Angreifern die restlichen Karten zurück. Der Spieler zur Linken des Verteidigers kann dem Angreifer weitere Karten hinzugeben, sofern deren Werte mit den bereits im Kampf erschienenen übereinstimmen Alternativ auch alle Spieler, allerdings ist Beste Spielothek in Gillisberg finden bei mehreren Spielern für den Verteidiger nahezu unmöglich alle Karten zu decken. Beste Spielothek in Breitenbrunn finden sich Spielregeln oder Spielerzahl, wird wieder nach dem kleinsten Trumpf verfahren, ebenso nach einem Unentschieden. The suit of this last stock card shows the new trump suit for the rest of the game, and the former trump suit becomes an ordinary suit. Durak Rules can configure rules and settings whatever you like. Notice that in this case the four surviving players happen to be arranged with Beste Spielothek in Moritzheim finden sitting next to each other, rather than KeГџel AblГ¤ufe. Der Angreifer füllt zuerst sein Blatt auf, dann im Uhrzeigersinn die Spieler, die sich am Angriff beteiligt haben, und zum Schluss der Verteidiger. As cards and players are eliminated, strategy becomes much more important than luck. Save my name, email, and website in this browser for the next time I comment.
Durak Rules VideoDurak Tutorial - Playthrough with Commentary The principal attacker has priority, followed by the other attackers in clockwise order. West takes Csgo Youtuber top card from the talon and East takes the next one. The attacker reveals his card. During game play, there are attackers and a defender. Losing The last Durak Rules still with cards is the loser and deals the next game. One variation of passing called proyezdnoy "passport" allows a defender who holds the trump of the same rank to simply show the card to pass the attack on and become the new attacker. Suppose this attack is successful. If the jokers are included, they become Spiele The Elf Wars - Video Slots Online highest ranking cards in the deck by color, as in Trading Kosten red joker beats all black suits Voodoo Apk the black joker beats all red suits. When five or six people play Durak, it is possible to use a full 52 card pack rather than just 36 cards.
HALLE SILVESTER Durak Rules Sunmaker wurde Annoncenkosten Jahr Durak Rules.
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|BESTE SPIELOTHEK IN ORTSCHLAG FINDEN||375|
|Beste Spielothek in MГ¤usdorf finden||Sie können nur am Tisch sitzen und zuschauen. Introducing new version of the card game online - Durak online 3d, with improved Bonprix Гјberweisung EmpfГ¤nger and with excellent stability! Daher ist nun Ost mit dem Angriff auf Süd an der Reihe. Ratings and Reviews See All. In this case, the attacker has won and moves on to the player to the left of the beaten defender. Wenn der letzte Angriff abgewehrt wurde und kein Spieler mehr Karten hat, ist das Spiel unentschieden.|
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The person to the left of the attacker is always the defender. If the attack fails, the defender becomes the next to attack. If the attack succeeds, the player to the left of the losing defender becomes the next player on the defense.
Remember, the attack always goes to the left. At the end of each turn, even if the attack was unsuccessful, each player draws more cards until they have six, or until they deplete the draw pile.
The main attacker always draws first, and draws as many cards as necessary to get to 6, and is followed by the rest of the attackers with the defender as the last to draw from the pile.
If the draw pile runs out, the game continues without drawing. Those who run out of cards exit the game. There is no winning, only losing, in Durak.
Since Durak is a turn-based game, seating is relevant to the strategy of this game. Seating can be chosen through a variety of methods, with the most common method of drawing a high card.
Once the high card is determined, the dealer shuffles the card and offers it to the player to the right for a cut. After the cut, the dealer distributes cards in a clockwise direction, face down, until each player has 6 cards.
Check Price. Once the player with the lowest trump card is determined, the attack begins. The defender must place a higher card to beat the attack.
Any card with the trump suit beats cards, not of the trump suit. If a trump suit is the original card played, any higher trump suit can defeat that card.
If no trump suit is played, each play is determined by the highest ranking card. The defender should place their card on top of the attacker's original play.
In this case, the attacker has won and moves on to the player to the left of the beaten defender. If the defender can beat, or match, the attacking cards the turn moves to the rest of the players in the game.
Each player may play on the attacking cards, and the defender must try to beat each attack. This goes on until the cards in the attacking pile reach the number of cards in the defender's hand.
So if the defending player has 6 cards in their hand, the attack may continue until the attacking pile has 6 cards. If the defender is unable to beat the added cards, they must take all the cards in the pile.
If the defender can beat each attacking card, the cards then go to the discard pile and are not used for the rest of the game.
If the attacker wins the round, the turn then goes to the player to the left of the attacker, and they begin a new attack on the player to their left.
The last person with cards in their hand loses the game and becomes the Durak, or 'fool. Remember, each player draws from the draw pile until they have 6 cards at the end of each turn, even if the defense is successful.
Other variants include:. There are multiple strategies that play into Durak. One of them involves taking trump cards early in the game. If you are a defender early in the game and attackers play trump cards against you, it is often advantageous to admit defeat to add trump cards to your hand to use later in the game.
Another strategy is to save your trump cards for the end. Remember, the last player with cards in their hand is the loser, and you have to draw more cards until there are none left in the draw pile.
Saving your trump cards could secure your spot in later rounds. There are two parts of the game that are important to remember: the initial play and the endgame.
The endgame is when all cards from the draw pile have been depleted, and no new cards are added to a players hand. This is when it is critical to be able to defend, and often when players use their trump cards.
Players often play low trumps in the initial plays in order to keep their hand light but may play high trump cards in special circumstances.
The suit of the card flipped up is the trump suit for the round. The object of the game is to avoid being the last player with cards. During game play, there are attackers and a defender.
The first attacker is the player with the lowest trump card. The first defender is the player left of the first attacker. An attack consists of a player playing a card into the middle.
A defense is made by beating the card played. An attack card can be beaten by a higher ranking card in the same suit, or any trump card if the attack card is a non-trump suited card.
If an attack is successfully defended, another attack can be made, but the new attack card must be the same rank as a previously played card i.
After the original attacker is done attacking, the player left of the defender can make an attack if possible.
The opportunity to make attacks continues clockwise if playing with more than four players, only the player right and left of the defender can attack.
An attack has a maximum of six attacking cards. If the defender begins with less than six cards, the maximum number of attacking cards is equal to the number of cards the defender has at the start of the attack.
An attack may end before six attacking cards are played if the attackers cannot or choose not to attack further. When a defender wins, the cards from the middle are discarded.
Before the next attack begins, any player under six cards will draw from the remaining deck to get back to six cards. Once the remaining deck runs out, no card draw occurs after an attack.
A defender can choose not to play on an attacking card even if the defender is able to beat the card played. But, before the defender takes the cards, other players can add possible attacking cards.
For example, a player could add a 6 to the middle if a 6 is already in the middle. The last player still with cards is the loser and deals the next game.
The player who has the lowest trump card will be the first attacker note that there is no obligation to play that lowest trump card as the first card.
The player to the attacker's left is always the defender. After each round of attack play proceeds clockwise. If the attack succeeds see below , the defender loses their turn and the attack passes to the player on the defender's left.
If the attack fails, the defender becomes the next attacker. The Ace is the highest card of each suit and the Six is the lowest.
A trump card of any rank beats all cards in the other three suits. For example, a Six of trumps beats an Ace of any other suit.
The attacker opens their turn by playing a card face up on the table as an attacking card. The player to the attacker's left is the defender.
They respond to the attack with a defending card. The defender attempts to beat the attack card by playing a higher-ranking defending card from their hand.
For example, if the attacker plays an 8 of Spades the defender must play a higher spade such as the 10 of Spades or a card from the trump suit to defend successfully.
The defender must play a higher card of the same suit as the attack card or play a card of the trump suit there is no obligation to play the card of the same suit, you can use trump cards to beat off the attack anytime.
The defending cards are placed on top of the attack card overlapping it, so both cards are visible and it is clear which cards are attacking and defending cards.
After the first attack, if the defender is successful, the attacker may launch a new attack. If they cannot or if they pass, then the player to the left of the defender may start a new attack or pass the chance to attack to the next non-defender going clockwise around the table.
For each new attack which is defended successfully by the defender, the player who led that attack played the last attack card may start a new attack.
After the original attack, attacks can only be made if the new attack card matches the rank of any card which has already been played during that round.
If the player who led the last attack choose not to attack again and all future attacks during the round of attacks then the original attacker may make a new attack, if they pass on making an attack then players to the defenders left may attack or pass and so on going clockwise around the table.
There cannot be more than six attacks in each round. Each new attack card is placed to the left of the last attack card and the defender plays their defending card on top of the new attack card creating a row of attack and defence cards.
The defender must respond to the new attack in the same fashion as the first attack by playing a card of the same suit of the new attack card with a higher rank or a trump card.
All other players may make a new attack if the defender has successful defended the last attack. The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks.
If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.
At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender.
The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks.
If the talon is exhausted, and a player has played all their cards, they are eliminated from the game. The last person left with cards in their hand is the loser the fool or durak.
In some variants, this player becomes the dealer for the next round. The player to the fool's right may become the first attacker for the next round.
Some variants declare the winner of the round to be the first player to empty their hand and leave the game.
In others, there are no winners, only the loser. With four 2 vs. The members of each team sit opposite one another with two players on each team , or alternating with three.
In some variants, the team with the lowest trump starts the first round, but in subsequent rounds the winning team from the previous round begins.
If the last card played by an attacker is a six, and the defender loses, the defender is cheerfully pronounced durak s pogonom 'a fool with one epaulette ' , and the Six may be symbolically placed on his shoulder.
This is worse than declaring the loser simply as a durak , because of the handicap of having a low-value Six through the final part of the game.
If the attacker plays two sixes, the loser is even more amusingly called a durak with "epaulettes on both shoulders".
Some variants use the epaulettes as scoring points. If someone has a six as an epaulette, the opponents must next score against them using a seven, and so on until someone receives an ace as an epaulette.
To score, the winning individual or team must not only end with the correct epaulette value, but must include at least one non-trump card in the final attack.
In some variations of the game a defender may pass to the next player if they have a card of the same rank. The defender adds this card to the pile and the next player becomes the defender.
The defender now becomes the new attacker, and the player to their left becomes the new defender and must beat all cards played by the attacker.
Passing is not allowed if the new defender has fewer cards in their hand than would be in the passed attack.
When a third player drops out, the situation becomes straightforward. Either one team has lost, or the game has become two against one, with the two players playing alternately for their team.
When playing as individuals, the game continues after the talon is exhausted until at the end of a bout, only one player has any cards left. This player is the loser the fool and must deal the next hand.
When playing with teams, the game ends when at the end of a bout, all the players of one team have run out of cards.
The team which still have cards are the losers. The losing team is free to decide which of them should be given the job of dealing the next hand, even if only one of them was actually left with cards.
If the players are of unequal skill, it will be advantageous for the weaker player to deal, so that the stronger player is the first defender.
Note that the game can only end at the end of an bout. If after the final attack has been beaten off, no one has any cards left, the game is a draw.
This can happen when one team attacks with all their remaining cards, and all of the defender's cards are used to beat off the attack. If at this point no one has any more cards and the talon is exhausted, the game is a draw, and the loser of the previous hand deals again - hence the saying: "Staryy durak khuzhe novykh dvukh" "An old fool is worse than two new ones".
An older rule was that the player to dealer's left begins, even in the first hand of the session. Probably some people still play this way, though it is now unusual.
For the second and subsequent hands there are two alternative rules - players should agree at the start which to use:.
Some players do not allow the trump six to be exchanged for the face up trump. Some allow it to be exchanged for the ace, but not for any other trump.
When five or six people play Durak, it is possible to use a full 52 card pack rather than just 36 cards. This variation is very rare - normally 36 cards are used.
The rules of play with 52 cards are the same except that it is the two of trumps rather than the six that can be exchanged for the face up trump and there will always be a talon.
In an individual game with more than three players, a rule is frequently played that the first defender cannot be attacked with more than five cards instead of six.
This is a way of reducing the severe disadvantage suffered by the first defender in a game with many players. Without such a rule the first defender would frequently lose.
Some players allow or even require the player to dealer's right to cut the cards before the deal, without penalty. The popular variant Perevodnoy Durak 'transfer fool' in which the defender can transfer the attack to the next player by matching the rank of the attack card, is described on a separate page.
In this case it is the trump 9, rather than the 6, which can be exchanged for the turned up trump. Chris Gillespie reports that he was taught it in Kiev, Ukraine in The name Durak Severnyi means "northern fool".
After the dealing of hands to the players a card is dealt to the table face down and then the trump card is placed face up on top of it.
The remainder of the deck is stacked crosswise on top of the trump as usual. The game is then played according to the normal rules of Podkidnoy Durak up to the point when the last cards are drawn from the stock.
The face-up trump is drawn as the second to last stock card. The player who takes the final face-down stock card shows it to the other players, and at this point the trump suit changes.
The suit of this last stock card shows the new trump suit for the rest of the game, and the former trump suit becomes an ordinary suit.
There is a Durak page in the Game Cabinet , giving rules by Alejandro Tkaczevski which differ slightly from the ones on this page. His web site Durbetsel has free software for playing these and other card games.
Michal Klisch has produced a Polish translation of this page for use by Polish players there. You can play Durak online against computer or human opponents at CardzMania.
Andrei Gurtov's Durak page contains a Java program which allows you to play two player Durak against the server.
Several versions of Durak can be played online at meingames. Podkidnoy Durak Thanks to Alexey Lobashev for help with the detailed rules and variations of this game.
Players Podkidnoy Durak is best for four people playing in teams, two against two, with partners sitting opposite each other. Cards A 36 card pack, the cards in each suit ranking from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6.
Objective This game has no winner - only a loser, or a losing team if played with partnerships. Deal Any player may deal the first hand.
The Play Attack and Defence The play consists of a series of bouts. If the defender beats this second attack card too, the attack can be continued with further cards, subject to the following conditions: each new attack card must be of the same rank as some card already played during the current bout - either an attack card or a card played by the defender; the total number of cards played by the attackers during a bout must never exceed six; if the defender had fewer than six cards before the bout, the number of cards played by the attackers must not be more than the number of cards in the defender's hand.
The defender succeeds in beating off the whole attack if either: the defender has beaten all the attack cards played so far, and none of the defender's opponents is able and willing to continue the attack; the defender succeeds in beating six attacking cards; the defender having begun the defence holding fewer than six cards has no cards left in hand, all the defender's cards having been used to beat attack cards.
Drawing from the Talon After a bout is complete, all players who have fewer than six cards must if possible replenish their hands to six by drawing sufficient cards from the top of the talon.
Sequence of Play The general direction of play is clockwise, and for the first bout, the attacker is the player to the dealer's left.
West attacks with the 7 and North beats it with the East can now continue the attack with the 7 , which North beats with the East and West have no more sevens or tens to play, so North has beaten off the attack.
The four played cards are discarded from the game. West draws the top card from the talon, East draws the next one, and then North draws two. Now it is North's turn to attack East.
West attacks with the 7 and North cannot beat it, so has to pick it up. East has the 7 so gives this to North as well. West takes the top card from the talon and East takes the next one.
The attack succeeded, so it is now East's turn to attack South. West attacks with 7 which North beats with 10 ; East continues with 7 beaten by J and 7 beaten by K ; now West can play the J beaten by Q and J trumped with 9.
At this point East could play the K , K or 7 and West could play the 9 or 9 , but they have already attacked 5 times so they are only allowed to play one more card.
In fact the 9 is the best choice, since North has already trumped a diamond and leading another is likely to put North under most pressure.
As it happens, whichever card East and West play, North can play the J , beating off the attack. The twelve played cards are discarded.
West draws from the talon first, then East, and finally North takes 6 new cards from the talon. North now attacks East. West attacks with the J , which North beats with the K.
West continues with the K and North decides to pick up North could legally trump with the 7 , but in this case East's sevens would be played next, and North would eventually have to pick up these low cards.
When North picks up the jack and two kings, West could give North the K and East the J in addition, but in fact East and West choose to keep these good cards.
West draws two cards from the talon and then East attacks South. The Endgame As players run out of cards they drop out of the play, and the other players continue.
The effect of this on the sequence of play is slightly different depending on whether the game is being played individually or with partnerships: In the individual game, when a player has no cards the turn simply passes over that player to the next person in clockwise rotation who still has cards.
In the four player partnership game, when someone has no cards, their turn is taken by their partner.
In the six player partnership game, as the players run out of cards, the remaining players of each partnership continue to play in order, skipping any member of the team who has no cards.
Example from an individual game between four players. West attacks North; North beats off the attack, running out of cards in the process.
As North now has no cards, the turn passes to East, who attacks South. Suppose this attack is successful. After South picks up the cards it will be West's turn to attack East.
Suppose this attack also succeeds and West's cards are all used. Example from a partnership game between four players.
As above, West attacks North who runs out of cards while beating off the attack. Since North succeeded it is now North's team's turn to attack, and as North has no cards South takes North's turn and successfully attacks East.
South attacks West next; West beats off the attack. West must next attack South who is taking North's place. South picks up the attack card and now East attacks South.
Notice that East and West continue to play alternately as usual, while South gets twice as many turns, since South is standing in for North as well.
If either East or West runs out of cards next the remaining player will continue playing against South. Example from a partnership game between six players.
N attacks E and E picks up. SE attacks S and S beats off this attack. It is South's turn to attack, and as West has no cards, South attacks the next opponent in rotation, who is North.
North beats off this attack, and North must next attack North-West. NW picks up. East picks up. It is North's turn to attack South.
The Result When playing as individuals, the game continues after the talon is exhausted until at the end of a bout, only one player has any cards left.
Variations An older rule was that the player to dealer's left begins, even in the first hand of the session.
For the second and subsequent hands there are two alternative rules - players should agree at the start which to use: "Duraka uchat" the fool is taught.
Obviously the fool is taught to defend himself, and the person to the right attacks him for the first bout. This page is maintained by John McLeod john pagat.